Wetbeard
Druni reached for his mug of ale, careful not to damage or drip on the delicate
old maps spread before him on the table. Watered-down mannish stuff, this drink
was, but it was the best he could hope for in this little coastal town so far
from home. At least the tavern was still quiet at this time of day, so he could
eat, drink, and pore over these documents in relative privacy before heading
down to the docks to do further testing on the machine.
The dwarf seldom took notice of the comings and goings in the room when he was
engrossed in his work; thus, he failed to note the sound of a new group of
patrons as they entered the tavern and approached the bar. But when a familiar,
gruff voice called to the barkeep for ale, Druni looked up.
Rer Axgrind was a boor, a braggart, a bully; and just about the last dwarf
Druni wanted to run into. The three brownbeards who accompanied Rer were
unfamiliar to Druni, but their choice of companions spoke volumes about them.
No doubt they were passing through this town of men on some trade errand or
other.
Druni reached for one of the maps; maybe if he held it up in front of his face
and sat silently behind it, Rer would miss his presence.
“Druni? Druni Foesmiter?”
Too late.
“Greetings, Rer,” Druni said, forcing indifference into his tone rather than
the disdain he felt.
“It is you! Good old Wetbeard!”
Druni fought the urge to outwardly cringe at the sound of that tiresome
nickname.
“Druni here left the Blue Mountains in search of a career in the Gondorian
navy!” Rer joked loudly to the other dwarves, ending his statement with that
annoying guffaw sound he often made. “He’s a dwarf who wishes he was a fish,
that’s what they say! It’s unnatural, it is! Have ye learned to swim yet,
Wetbeard?”
Druni tried to ignore the foursome of laughing dwarves. He calmly stood and
rolled up his maps, then stuffed them into a leather satchel which he proceded
to sling over his back.
“Excuse me. I have work to do.”
He started for the door, but the other dwarf imposed himself between Druni and
the exit.
“What’s the matter, Wetbeard? Been out of the water too long? Drying up?”
Druni sighed resignedly. Then, in a swift, fluid motion, he snatched at Rer’s
beard with one hand while reaching with the other for a knife that hung from
the belt of one of Axgrind’s nameless companions. Rer, surprised, was pulled
off-balance and toppled forward onto the tavern table - just as Druni
had intended. The no-longer-swaggering dwarf was further startled by
the sound of the knife thunking itself deeply into the table’s surface
among the whiskers that protruded from his chin. Before he could
recover the presence of mind to defend himself or retaliate, he found his beard
tied tightly in multiple knots around the knife blade.
“I remind you,” Druni said, glaring at all four newcomers, “that unlike some
dwarves I did not inherit my surname from family. I earned the title
Foesmiter. For your own sakes, do not give me reason to teach
you how I earned it.”
With that, he marched out the door.
The trip to the docks - and the small, rented shed there where he kept his
equipment - could have been a shorter one, had Druni been willing to walk along
the water’s edge. But contrary to Rer’s accusations, he shared the same
distrust of the sea that all dwarves exhibited, and though his work demanded he
spend time near the water, he was far from ready for a casual stroll down the
beach! This inhibition, along with his natural, understandable distrust of
boats, would have to be overcome at some point if he was to
succeed. There was still plenty of time before those particular
fears would have to be overcome, though.
There was plenty of time because he had so much to learn, so much to research
- even assuming he could get the machine working! Already he was studying
men’s trick of navigating by the stars, and their way of using criss-crossed
lines on a map to determine the exact location of a place. Even to think in
such terms was difficult, in no small part because such studies inspired mental
images of actually standing aboard a ship out on the open
ocean. The very thought made his normally ironclad stomach just
a bit queasy, but he knew this was exactly what he must someday do to
bring his dream to fruition. A grand dream it was, though, and his belief that
he could achieve it drove him to master these talents which no dwarf before him
had even tried to understand.
If they knew his plans, those fools back at the tavern would be rushing here
themselves, racing to be the first. It sometimes pained him not to end the
abuse and shed the cursed nickname “Wetbeard” by explaining himself... but
no, for now he must keep his goals secret.
A few years back when this region was more troubled by Orcs, this little town
had become something of a small-time trading hub; overland routes had been too
dangerous, and many who would have plied the trade roads for a time took to the
sea instead, at least for parts of their journeys. Roads from here led to
Bree and a few other towns where men and the occasional halfling would buy and
sell pipeweed, drink, and other goods. For a time enough business had
passed through this port that a few brave locals had built small dockside
warehouses to accomodate the traders' needs.
But peace had been hard on this town, it seemed. The old trade routes
could now be traveled safely again, so the traffic had dwindled and the
citizens had gone back mostly to the fishing, farming, and brewing which
provided their sustenance. The warehouses had been long abandoned and
were falling into disrepair, so the own of one such building - not much more
than a shed, really, but it met Druni's needs - had been more than pleased to
rent it out to a dwarf willing to pay a few coppers. Its location and
layout were perfect - on the outskirts of town, with the building itself and
the long pier that extended from it masking his work from easy view of the
townsfolk. Oh, it wasn't exactly hidden, and anyone who really wanted to
could have watched him, but for the most part it was isolated enough that he'd
been spared the presence of curious onlookers.
When he reached his destination, he withdrew a key from his belt and opened the
heavy lock he himself had made. The shed’s door swung open with a creak to
reveal a stack of supplies, a long work table, tools and a small forge
still warm from its last use. Most importantly hanging on a rack on the
wall there was the machine: the one item without which all his planning
and learning would be in vain.
Druni had forged an armor-like, full-body suit, its metal plates as light and
thin as he dared without compromising their strength. Its helmet covered the
wearer’s entire head, with a visor of sturdy glass bolted tightly to the front
for visibility. The joints of the suit were made watertight – he hoped – using
a stretchy, flexible substance some of the locals had learned to make from tree
sap of some variety. He had initially tried to use waxes of various
consistencies, but those had proved always either too brittle or too soft to be
workable. The suit was man-sized, as it was from among men that he was most
likely to find an assistant crazy enough to actually wear the thing – another
problem to be resolved in time. From the helmet ran a long, hollow tube of
leather, a strip whose sides were stitched together and which was then dipped
in a vat of the sap mixture in its warm, liquid form. The
dwarf had wondered if it would be possible to make a better air tube by
somehow shaping it entirely from that substance; it was yet another item
he would have to put more thought into at some later time.
The final piece of the machine was a wooden framework incorporating a winch, so
he could lower the suit into the water one-handed, and a simple bellows which
connected to the tube and pushed air down into the suit so its wearer could
breathe a steady supply of fresh air.
Druni hauled the entire apparatus out onto a long pier, fighting his own fear
of the water all the while. He checked all the joint seals; he clamped,
cinched, and tightened every connection, and, when he was finally satisfied,
tied a rope to a ring on the suit’s torso and slowly, almost gingerly turned
the crank on the winch to lower the suit into the water. He used his left hand
to pump at the bellows as he did so; he’d learned early on that air pressure
had to be applied at all times to keep water from forcing its way into the
empty suit.
When the rope line slackened, he knew the suit had touched bottom – a depth
greater than the height of five dwarves standing shoulder upon shoulder. He
would have to test at much greater depths, of course, but that, too, would come
later.
He pumped the bellows until his arms grew sore - which took much longer than it
had during his early tests – and finally began cranking the winch to lift the
suit back toward the surface to see how it had faired. By its weight as it came
up he could tell that it had taken on some water, but it was encouraging at
least to feel that it had taken on much less this time that it had on the
last try – he was making progress! Thinking back, he realized he had come a
long way in a short time – only a few months ago, the suit had almost always
surfaced missing the helmet or one or more limbs, sending him back to the forge
to remake the lost pieces.
His water-armor emerged intact, but he could see right away that a gap had
opened around the knee joint, where perhaps there was a flaw in the seal. If he
acted quickly, there might be timeto patch that today and still have time left
to run another test before dark!
Before turning back toward the shed to mix another batch of the sap-sealant, he
stretched his sore arms and tired back and gazed out across the small harbor
toward the ocean beyond.
They were out there somewhere.
Gabilgathol. Tumunzahar.
Belegost and Nogrod, they would be called by such among the Eldar as still
remembered, and by men whose legends still held stories of those ancient
realms. Lost when the world was broken in the War of Wrath, the ruins of those
great dwarven kingdoms of Beleriand waited out there somewhere beneath the
waves, empty of life but surely filled with treasures crafted with such
surpassing skill that not even the sea itself could devour them!
Druni would find them; the wealth and glory of the dwarves of old would be
restored, and his own name would resound in legend next to those of the Seven
Fathers themselves!
“I will conquer you!”
Druni shouted his vow to the ocean. Then he turned and made his way back to
land – nervously, for there was still water all around him – and his thoughts
returned to the preparation of tree sap.